#pragma once

#include <PacketStruct.h>

class ServerSession;
class Summoned;

class Handler_CG_SUMMON
{
public:
	Handler_CG_SUMMON();
	~Handler_CG_SUMMON();

	static VOID OnCG_SUMMON_COMMAND_SYN( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize );
	static VOID OnCG_SUMMON_SKILL_ACTION_SYN( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize );
	static BOOL CheckMainTarget( Summoned *pSummoned, SLOTCODE SkillCode, DWORD &dwMainTragetKey, WzVector &vMainTragetPos );
};













